其实使命召唤9控制台命令的问题并不复杂,但是又很多的朋友都不太了解《使命召唤9》隐藏控制台、配件地点图文介绍,因此呢,今天小编就来为大家分享使命召唤9控制台命令的一些知识,希望可以帮助到大家,下面我们一起来看看这个问题的分析吧!
一、使命召唤5全秘籍一览 使命召唤5秘籍有哪些
秘籍我就不说了,很多人都有,教你一个超级武器。,
打开主目录下main\iw_14.iwd(压缩文件,用2345解压或者360解包都可以),复制weapons里的sp文件夹,在C:\Users\lenovo\AppData\Local\Activision文件里新建MODS文件夹,打开MODS文件,新建weapons文件夹。将复制的sp文件粘贴到新建的weapons文件夹下,打开找到bar,用记事本打开。复制下列数据替换原文件内所有数据,保存。进游戏,打开模组,选中weapons,启动。之后进游戏,找到勃朗宁机枪(不是能打开双脚架的),你会发现你的勃朗宁机枪变成了一把神器。
WEAPONFILE\displayName\WEAPON_BAR\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\WEAPON_SUPPORTGUNNER\weaponType\bullet\weaponClass\spread\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\1800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.1\adsMoveSpeedScale\1.1\sprintDurationScale\0.9\gunMaxPitch\6\gunMaxYaw\5\lowAmmoWarningThreshold\0.33\ammoName\bar\maxAmmo\9999140\startAmmo\9999140\clipName\bar\clipSize\20\shotCount\8\dropAmmoMin\9999030\dropAmmoMax\9999055\reloadAmmoAdd\0\reloadStartAdd\0\damage\152100\minDamage\151085\meleeDamage\5150\maxDamageRange\10240\minDamageRange\24000\playerDamage\0\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1.7\locRightArmLower\1.5\locRightHand\1.4\locLeftArmUpper\1.7\locLeftArmLower\1.5\locLeftHand\1.4\locRightLegUpper\1.7\locRightLegLower\1.5\locRightFoot\1.4\locLeftLegUpper\1.7\locLeftLegLower\1.5\locLeftFoot\1.4\locGun\0\fireTime\0.1\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\0.01\reloadEmptyTime\0.01\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.95\reloadStartAddTime\1.75\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.4\raiseTime\0.6\altDropTime\0.66\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.65\emptyDropTime\0.4\emptyRaiseTime\0.6\sprintInTime\0.4\sprintLoopTime\0.7\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.45\standMoveF\0\standMoveR\0\standMoveU\-2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\7\sprintOfsF\3\sprintOfsR\-8\sprintOfsU\-2\sprintRotP\6\sprintRotY\65\sprintRotR\-19\sprintBobH\8\sprintBobV\8\sprintScale\0.85\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.2\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.6\duckedOfsR\0.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-240\proneMoveR\-95\proneMoveU\-90\proneRotP\50\proneRotY\300\proneRotR\-200\proneOfsF\0\proneOfsR\1\proneOfsU\1\posProneMoveRate\9\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\35\adsIdleAmount\30\hipIdleSpeed\1.2\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0.2\adsAimPitch\0\adsTransInTime\0.32\adsTransOutTime\0.37\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\35\adsZoomInFrac\0.7\adsZoomOutFrac\0.75\adsBobFactor\1.5\adsViewBobMult\0.35\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\2\hipSpreadProneMin\2\hipSpreadMax\3\hipSpreadDuckedMax\3\hipSpreadProneMax\3\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\3\hipGunKickReducedKickPercent\80\hipGunKickPitchMin\-0.10\hipGunKickPitchMax\-0.15\hipGunKickYawMin\-0.15\hipGunKickYawMax\0.15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\3\adsGunKickReducedKickPercent\80\adsGunKickPitchMin\-0.32\adsGunKickPitchMax\-0.45\adsGunKickYawMin\-0.22\adsGunKickYawMax\0.18\adsGunKickAccel\1000\adsGunKickSpeedMax\800\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\0.45\hipViewKickPitchMax\0.55\hipViewKickYawMin\0.20\hipViewKickYawMax\-0.50\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\0.55\adsViewKickPitchMax\0.60\adsViewKickYawMin\-0.40\adsViewKickYawMax\0.40\adsViewKickCenterSpeed\1800\swayMaxAngle\10\swayLerpSpeed\3.5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.12\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\8\adsSwayLerpSpeed\5\adsSwayPitchScale\0.2\adsSwayYawScale\0.05\adsSwayHorizScale\0.065\adsSwayVertScale\0.15\fightDist\720\maxDist\600\aiVsAiAccuracyGraph\bar.accu\aiVsPlayerAccuracyGraph\light_machine_gun.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_usa_bar_lmg\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_usa_bar_lmg\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_bar_idle\emptyIdleAnim\viewmodel_bar_idle_empty\fireAnim\viewmodel_bar_fire\lastShotAnim\viewmodel_bar_lastshot\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_bar_reload\reloadEmptyAnim\viewmodel_bar_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_bar_pullout\dropAnim\viewmodel_bar_putaway\firstRaiseAnim\viewmodel_bar_pullout\altRaiseAnim\viewmodel_bar_switch\altDropAnim\viewmodel_bar_switch\quickRaiseAnim\viewmodel_bar_pullout\quickDropAnim\viewmodel_bar_putaway\emptyRaiseAnim\viewmodel_bar_pullout_empty\emptyDropAnim\viewmodel_bar_putaway_empty\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_bar_ads_fire\adsLastShotAnim\viewmodel_bar_lastshot\adsRechamberAnim\\adsUpAnim\viewmodel_bar_ADS_up\adsDownAnim\viewmodel_bar_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_bar_view\worldFlashEffect\weapon/muzzleflashes/fx_bar\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_bar_fire\fireSoundPlayer\weap_bar_fire_plr\lastShotSound\weap_bar_fire\lastShotSoundPlayer\weap_bar_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_smg_reload_notempty_3p\reloadSoundPlayer\gear_player\reloadEmptySound\gr_smg_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_bar\killIcon\hud_icon_bar\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\8.5\hideTags\\notetrackSoundMap\gr_bar_charge_plr gr_bar_charge_plr
gr_bar_mag_in_plr gr_bar_mag_in_plr
gr_bar_mag_out_plr gr_bar_mag_out_plr
gr_bar_tap_plr gr_bar_tap_plr
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
很多人说,需要devmap+地图名称才能开秘籍,其实进入游戏后打开控制台,输入sv_cheats 1就可以作弊了。只要输入sv_c,下面会跳出很多命令,第一个就是。
二、《使命召唤9》隐藏控制台、配件地点图文介绍
本教程为大家介绍一下《使命召唤9》隐藏控制台、配件地点,希望对大家有帮助。
一共4个配件木板发报机陨石铁盒(除了陨石另外3个都不是在固定位置简单模式貌似不刷隐藏配件)
陨石在出生地箱子旁边的洞洞里要蹲下才能拿到
木板会刷在发电站墓碑汽水下层一个夹缝里或在1-2隧道M16走廊尽头
发电机会在2站修车房的一个柜子上或3-4的亡者之夜
铁盒会刷在5站1楼箱子跟前或3站冰箱旁边
找齐4件物品来到3-4玉米地的铁塔下面组装
三、求使命召唤5全部的秘籍!全部!!
1、god无敌
2、notarget隐形
3、give all使用当前关卡全部武器
4、give ammo补充弹药
5、noclip穿墙
6、ufo同上
7、jump_height 1000跳高,最大1000
8、cg_laserforceon 1/0红外瞄准开或关
9、player_sprinttime 12.8玩家跑步时间,最大12.8,默认4
10、player_sprintspeedscale 5玩家跑步速度,最快为5,默认为1.5
11、player_meleerange 1000玩家匕首使用距离,按V键的匕首,最大为1000,默认为39
12、friendlyfire_enable 0误杀队友不会有提示,默认为1
扩展资料:
秘籍使用方法
1、按“~”键呼叫出控制台,然后输入“devmap mak”注意两个词中间有个空格,mak为地图名
每一关都需要重新输入命令,如果想玩第一关就是devmap mak,如果想玩第二关就是devmap peL1,以此类推。
重新开始后再按“~”键呼叫出控制台,输入一下命令获得相应效果。
2、各个关卡地图名:
第二关地图名为peL1
第三关地图名为peL2
第四关地图名为sniper
第五关地图名为seeL
第六关地图名为peL1a
第七关地图名为peL1b
第九关地图名为ber1
第十关地图名为ber2
第十二关地图名为oki2
第十三关地图名为oki3
第十四关地图名为ber3
第十五关地图名为ber3b
僵尸关卡地图名为 nazi_zombie_proototype
四、使命召唤6控制台秘籍
1.运行游戏,在菜单里启动作弊控制(在游戏菜单的OPTION\GAME OPTION下的ENABLE CONSOLE选择YES,不行的话在按下~输入developer 1)
2.按“~”(1旁边那个键)打开控制台,输入“seta thereisacow 1337”,回车
3.进入游戏
4.游戏时按“~”打开控制台,输入秘码,输了密码后按回车,再按“~”退出控制台
密码:
1 noclip-穿墙+飞行
2 ufo-幽浮模式
3 give-得到你想要的武器
4 god-无敌
5 demigod-无敌模式,但仍然在被击中时屏幕会震动和有濒死效果
6 notarget-隐身模式
7 give ammo-得到弹药
8jump_height-跳跃高度(正常高度是39,如果要跳800就输jump_height 800,要900就输
jump_height 900,以此类推)
9 timescale-调整游戏运行速度
10 timesclae.5可以正常速度的一般进行游戏,适合用于爆头的画面
11 r_fullbright-更容易看见物品
12 cg_drawGun-扔掉枪
13 cg_fov-用任何枪开启狙击模式
14 give all-得到所有武器
15 cg_LaserForceOn-所有武器都有激光瞄准具
16 cg_laserrange 1-只打开你的武器上的激光束
17 g_gravity 50-改变重力,重力正常值是800,可以让你跳的很高
18 player_meleeRange 1000-可以让你在很远的距离用小刀干掉敌人
19 arcademode 1-和下面一条命令同时使用打开arcade模式
arcademode_full 1-和上面一条命令同时使用打开arcade模式
20大多数功能只需将密码再输一遍即可关闭累死了给分吧
文章分享结束,使命召唤9控制台命令和《使命召唤9》隐藏控制台、配件地点图文介绍的答案你都知道了吗?欢迎再次光临本站哦!
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